Hello everyone,
I’m working on my first project, a mobile game. I think I choose one of the default mobile templates when I first started. I currently have a settings folder in assets with the following files
DefaultVolumeProfiles.asset
Mobile_Renderer.asset
Mobile_RPAsset.asset
PC_Render.asset
PC_RPAsset.asset
SampleSceneProfile.asset
UniversalRenderPiplineGlobalSettings.asset (which points directly to project settings→Graphics
I’m not sure what they are all for, if they are necessary. I’m using URP. I’m trying to follow a tutorial to apply a glitch affect to a scene. First they had me add a volume with the glitch overrides to the scene. I had to turn post processing on in the camera. However next they told me find my renderer. For them in the video it was just one file. They want me to add Features (glitch) to it and I don’t know where I’m suppose to do so. This glitch effect will only be on this one scene, I don’t want it everywhere. I don’t want to be having to make changes for all platforms if I can avoid it.
Any thoughts/ideas would be appreciated.