#Why is it purple...?
1 messages · Page 1 of 1 (latest)
It's not a HDRP compatible shader
Ok, i should just create hdrp shader like this using shadergraph?
It doesn't appear to do anything that HDRP Lit doesn't, so I don't see why
But if it did, that'd be the way to go
I need create shader for realistic height map rendering
So, what should i do...
HDRP Lit supports various heightmapping techniques out of the box so try that first
Why is it so... strange..?
Got a screenshot of the shader graph?
Here it is
Why normal unpack and normalize? Should be able to use the normal map as is
Besides doesn't the Lit shader support varieties of height mapping anyway