I have an HDRP project where I create texture icons for assets. I got it working fine on my computer, but the same project for another has the textures missing the alpha and I can't figure out why.
Render texture creation:
var rtd = new RenderTextureDescriptor(size, size) {
depthBufferBits = 24,
msaaSamples = 4,
useMipMap = false,
sRGB = true,
graphicsFormat = SystemInfo.GetGraphicsFormat(DefaultFormat.LDR)
};
_renderTexture = new RenderTexture(rtd);
Rendering
Camera.SubmitRenderRequest(new RenderPipeline.StandardRequest() { destination = _renderTexture });
RenderTexture temporary = RenderTexture.GetTemporary(size, size, 0, GraphicsFormat.R8G8B8A8_UNorm);
RenderTexture active = RenderTexture.active;
Graphics.Blit(_renderTexture, temporary, PreviewEditorUtility.GUITextureBlit2SRGBMaterial);
RenderTexture.active = temporary;
Texture2D texture2D = new Texture2D(size, size, TextureFormat.RGBA32, false, false);
texture2D.ReadPixels(new Rect(0.0f, 0.0f, size, size), 0, 0);
texture2D.Apply();
RenderTexture.active = active;
RenderTexture.ReleaseTemporary(temporary);