#[HDRP] Blue Fade/Fog in the distance

1 messages · Page 1 of 1 (latest)

viral rock
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Hi, can anyone tell me how to get rid off (or just increase the distance) of this blue fade/fog?
What I've tried:

  • Increasing Shadow distance
  • Increasing Camera Far Plane
  • No Fog Volume Override
  • Increasing Reflection Probe fading distance
maiden light
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Looking at the frame debugger might reveal more.

viral rock
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Where would I be able to find this default fog? Google says Window -> Rendering -> Lighting but it's not there

maiden light
viral rock
upper dirge
maiden light
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Ah, that makes sense.

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Though I'd try playing with the static lighting sky settings to make sure it's not responsible for the fog.

viral rock
upper dirge
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can you add a fog override and see if you can disable it from there?

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im not sure if there is maybe a default fog somehwere

viral rock
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It's already disabled when I add a fog override, but even when I enable it it looks very different to this blue fade

viral rock
maiden light
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Well... I assume you didn't bake the lights?

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The assumption is that the sky lighting is applied to your environments at some distance for some reason.

viral rock
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My directional light is set to mixed, all other lights are Baked only

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and I baked the lighting with these of course

maiden light