#[HDRP] Blue Fade/Fog in the distance
1 messages · Page 1 of 1 (latest)
Maybe the default fog in lighting settings?
Looking at the frame debugger might reveal more.
Where would I be able to find this default fog? Google says Window -> Rendering -> Lighting but it's not there
Should be there. In environment settings.
I think hdrp only has fog as a post processing effect, do you have any global volumes in your scene?
Ah, that makes sense.
Though I'd try playing with the static lighting sky settings to make sure it's not responsible for the fog.
I have a global volume, yeah, but it has no fog override
can you add a fog override and see if you can disable it from there?
im not sure if there is maybe a default fog somehwere
It's already disabled when I add a fog override, but even when I enable it it looks very different to this blue fade
Disabling Visual Environment removes it, but then I have no Visual Environment 😄
Well... I assume you didn't bake the lights?
The assumption is that the sky lighting is applied to your environments at some distance for some reason.
My directional light is set to mixed, all other lights are Baked only
and I baked the lighting with these of course
Before my phone dies, reading the manual might be helpful :
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.3/manual/Environment-Lighting.html