The prefabs is actif in default and the parent is actived before I place it as childen during runtime.
I load a prefabs characterFrame (gameobject) that contain Image and animator from the addressable
then I load a sprite and a clip from the addressable before applying it on the characterFrame that I loaded previously
but the clip can't be played on a inactif gameobject.
The code used during the dialogue (not all but where the problem may come)
https://paste.mod.gg/zccqriqytrfb/3
Thanks for the help
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