#Getting 200ms ping on relay (region : Asia - South) Which causes Movement latency

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quartz fractal
#

I'm working on a 2D multiplayer project using netcode and i use relay for hosting but i always get 150 - 200 ms ping which makes the game feel really laggy i tried switching my internet but that doesn't reduce the ping currently i'm using this line "NetworkManager.Singleton.NetworkConfig.NetworkTransport.GetCurrentRtt(NetworkManager.Singleton.NetworkConfig.NetworkTransport.ServerClientId);"

to measure the ping

Any help would be appreciated