I'm working on a 2D multiplayer project using netcode and i use relay for hosting but i always get 150 - 200 ms ping which makes the game feel really laggy i tried switching my internet but that doesn't reduce the ping currently i'm using this line "NetworkManager.Singleton.NetworkConfig.NetworkTransport.GetCurrentRtt(NetworkManager.Singleton.NetworkConfig.NetworkTransport.ServerClientId);"
to measure the ping
Any help would be appreciated