Hello!
I was recently working on a game jam game and I am thinking about taking it further but I have some concerns with cost of performance.
For some context it's a mining game and features hundreds to thousands of 2d box colliders (not featuring rigid bodies) that are generated at runtime to create the level.
I have some concerns about that being really expensive for more complicated levels and game design later down the road.
Some ideas I would have to combat this would be a form of greedy meshing or combining the colliders into one dynamically.
My real question here is this something I should be really worrying myself about as doing a bit of research I see people mentioning it being fine but it just feels wrong to have 45k+ verts on a level for something pretty simple.
Not asking for attention or reviews of my game for the game jam, just here for context incase anyone needed to visualize what I was talking about: https://byteoracle.itch.io/repete-miner