#how do I combine multiple splat maps to achieve the idea of having more material layers

1 messages · Page 1 of 1 (latest)

misty escarp
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anyone know how to combine multiple splat maps together in a .shader file so you can add more than the 4 RGBA layers to your material? this is what I have so far as you can see in the screenshot but I'd like to add more layers but I need another splat map so that I have more color channels available to assign as a layer.

urban tinsel
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I would assume you could do two texture arrays, one with your splatmaps and one with your textures to paint

misty escarp
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could you elaborate on that? I'm new to unity shaders

urban tinsel
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4 textures to 1 slatmap (4 channels)
Array of texture and an array of splatmaps
blend everything together

misty escarp
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oh ok, I see what you mean. My main problem though is I'm not sure how to do that

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the screenshot I sent is a premade shader I found on a documentation on how to make custom terrain shaders, but I am trying to edit it to add more splat maps.

urban tinsel
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probably can get a better answer in #⛰️┃terrain-3d cause I'm feeling like you'll be needing to edit the actual shader code