#Boundary shader

1 messages · Page 1 of 1 (latest)

shut torrent
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I want to recreate this type of shader while I am placing the buildings
Can anyone give me a small overview as to how I can recreate this effect using shader graph?

shut torrent
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Vertical glow shader to be exact not the grid one

paper cloak
# shut torrent Vertical glow shader to be exact not the grid one

The shader could just be sampling a gradient texture or using UV -> Swizzle "y"
(Probably multiplied with Color property and into Base Color here, and set graph to Transparent & Additive blended under the graph settings)

The model UV map would be responsible for how that gets mapped. The glow model that is - not the building piece. Seems to basically be two cubes with only side faces. The inner one having flipped normals.

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paper cloak
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Can also remap the Position to avoid needing to uv map the model. But it would still be possible to animate the UV.y

shut torrent
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i was trying this

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does not seem to waork in the way i want it to work

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@paper cloak now i tried this, i just need to make that top part that is greyish completely transparent

paper cloak
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I would use an Unlit material type