#Idle Coin Quest

1 messages · Page 1 of 1 (latest)

amber vector
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I'm cooking up a charming pixel-art adventure idle game for PC/Mobile.

You equip your adventurer, then send them on an endless side-scrolling journey through fantasy lands. Combat is automatic and turn-based, with challenges slowly ramping up as monsters become a real threat from Level 3 onwards. The core loop is all about collecting gold to upgrade your hero, pushing further into new zones, and knowing when to strategically retreat back to town to preserve your "no faint" streak. Monetization is a single, optional "Protection Stone" to save risky runs.

Currently just working on the UI, then will add place holders for the gameplay loop. This is my first game so feel free to give feedback as I go.

amber vector
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The idea here is to link the UI manager, and the Game manager scripts, and get them working together to start the game loop. I will next add a placeholder for a hero, or player character to get some visual. Defeating 15 monsters allows the character to reach the next town, and unlock a new zone.

amber vector
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just now got a combat loop started but its extremely early lol, it looks horrible rignt now but I just want to make this work before adding more work. I actually gave myself a big to-do list just after making it this far. I am making the scripting modular so I can make other games later if I wanted without completely starting over. Within the 2D format. When I make a 3D game I plan on doing the same. Enjoy the terrible combat, if you can even call it that lol no animations yet.

shut coyote
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Keep going looks cool