#spotlights like in musicals

1 messages · Page 1 of 1 (latest)

open herald
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hey! how can i go about making a spotlight mask type thing? kind of like how the background blacks out but characters are focused on

coarse shell
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Is this in 2D or 3D

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In real life I think the effect you're thinking of is when the actor is lit by one or more spot lights that are angled from the sides or above so that they don't illuminate the background directly behind the actor
When a different set of lights that illuminate the also background or only the background are dimmed out, the character appears to become focused by the spot lights

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This can be done the same way in 3D as in real life, easier the narrower the spot lights are

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In 2D if using URP's 2D lighting you can separate lights by sorting layer to control them separately

open herald
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huh

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like this

coarse shell
open herald
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dont worry got it to work