The user automatically gets achievements when I set a user stat client-sided.
but with GS, if I set it server-side on the partner steam API, it don't work? is there something in the client-side required to refresh the achievement
SteamUserStats.GetStat("tipSent", out int testtt);
Debug.Log($"Tip Sent stat: {testtt}");
I get the stat shown, but it's greyed out, and it showed 0/1 before until I called GetStat...