#Mining timer/coroutine doesn't seem to be working only during build

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golden violet
golden violet
#

A bit more digging and it appears to be something with the Mine function it's self.

I've attempted to increase the raycast distance and that hasn't changed anything so I don't believe that it's the issue.

Is there some weird issue where it won't be able to find the tag/mask when built?

woeful valley
#

The best way to investigate it, is to attach the debugger to a build and step through your code.

golden violet
#

I ended up digging through logs and it was because my shader folder wasn't in the resources folder