I've been trying to get a small snippet of content to share each day that I work, and today was INCREDIBLY productive!
I cleaned up a bunch of bugs.
reformatted my charactersheets to allowe for more animations.
I've been noodling on different kinds of boons and banes to add to the game, as well as "Attack all", "bane all" or "boon all" abilities. Theres a lot of cool stuff to add in, and it seems that each particular action takes about 1 full day to implement.
I still need to add in the periodic effects like damage or health each turn and come up with a way to present that visually AND in the UI.
I know I need to overhaul the UI, as much is it runs the function of what it "needs" to be, deep down, I hate it, and don't have much of a vision for how I'd like it to look. That'll likely come later. (if you read this and have Ideas, feel free to DM with ideas.)
The next thing I'm going to do is make my first Wave Based dungeon. It'll be a location on the map . the UI will illustrate how many battles are in it and it will provide a difficulty rank. this one will be designed for 1 hero to complete, and after completing the player will unlock a new hero. I will likely iterate on this experience multiple times before I have it to a place where I feel like it teaches the game adaquately (this will effectively be the tutorial dungeon).
one ability I really want to include in the game is knockback.
there will be abilities that will attack all even/odd numbered spaces based on the space index they currently stand on (so it sort of lets them target, in a way) . and if you have a character with knockback, you could knock someone into or out of that space.
There's so much cool stuff I could do, and my head is swirling with ideas. I can't wait to keep this coming.