Currently working on a project and whenever I run my game I get this error: Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak. One of the messages had mentioned to run unity through the command line with some arguments, which popped up a message with a whole bunch of references other code.
https://pastebin.com/3P1w6aML
I have no clue why this is happening since I've not touched allocations at all.
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