Hello, I am getting a warniing on a shader graph sample from production Ready Shaders, 'URPLit'. It says Too many shader variants are being generated. I set my shader variant limit in preferences to 204800000, restarted unity, but i still get the warning. I find it hard to believe more than 204800000 shader variants are being produced, so what's the issue?
#Too many shader variants?
1 messages · Page 1 of 1 (latest)
There's only one way to know. Select the shader graph and look at the inspector. I think it should show the number of variants.