#Lights with directional bias
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Spot light?
Cookies for point lights?
I used spotlights and a fill light for ambience. But the solution feels a bit unperformant, since it involves three lights being calculated per pixel. But its probably fine for now
So cookies for point lights
cookies? what do you mean?
Oh wow thats actually what im looking for thanks!
Note that as point lights are omnidirectional, the cookie texture should be a cubemap
In a pinch you can use a square texture as a cubemap in mirrorball mapping mode
But ideally you'd use a tool to paint or render cubemap textures
If you don't have one, you can render out cubemap textures using Camera.RenderToCubemap
That way you can use everything you have access to in a scene to design the cookie