Hello!
I want to create a screen to calibrate brightness in the game for different screens and hardware setups of the players. (see screenshot)
But i have the problem, that low values (like when the rune is nearly black) cant be changed smoothly.
The color is "jumping" as soon as a threshold value is exceeded.
I dont know how to deal with that.
Does anyone have an idea how other games do this?
My approach is to have a png with 3 runes with different colors RGB 30/30/30, 17/17/17 and 5/5/5.
The Slider adjusts the Gamma of the game via postprocessing.
But the closer the darkest rune gets to black, the more the color jumps and its not possible to make the image "barely" visible.
It jumps from "well visible" to "invisible" within a single step like from -.20 to -.21.