I am struggling to make the visual change when an object collides with the player.
2nd pic
- I have turned on the post-processing toggle.
- Set the volume trigger to the player.
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3. I have created an object named TripMushroom for the player to collide with to change the global volume.
4. Applied the trip trigger script to the Tripmushroom.
5. The Trip Volume was also applied to the script, as you can see.
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6. Turned off the trip volume at start so that it can trigger when collides.
7. Set it to global so it can affect the whole visual.
8. Set the priority to 1 so it doesn't overlap with the normal existing global volume.
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9. Wrote the script so that the player can trigger the trip volume when colliding with tripMushroom.
overall having no luck with this pls help