hi, title describes the general premise of what I'm trying to do. the bigger context is trying to figure out how to have a custom camera rendering whever in the scene I want, at whatever resolution and whatnot. I've tried looking at the render objects API and while it has helped a wee bit, its only specific to rendering ONTOP of the current camera view, when I want to render using a custom camera completely.
the inevitable goal is to expand this to do some GI stuff in the future, but for now I just want to try to render a cubemap at the current camera position, and in order to do that I need to have a custom camera, and render each face of the cubemap (6 faces) and combine it all into a cubemap. I've done this before in BIRP and know what to expect, but SRPs are somewhat new to me so I'm unfamiliar with the process and API