#"Pin" frequently used GameObjects, Assets, and Variables. Frequent edits are quick and easy :)

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wraith fern
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"Pin" frequently used GameObjects, Assets, and Variables. Frequent edits are quick and easy :)

hexed shell
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Question, how does this work with multi-scene workflows? Specifically, loading a level scene (say you have 30 levels, each being its own scene) and wanting to pin something from each of those?

The specific example we have is that each of our level scenes has a settings object that defines some properties of the level itself. It's been a bit of a hassle editing these objects since you have to find them in the hierarchy each time you load the scene in editor.

wraith fern
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Hey! Sorry, I somehow didn't get a notification on this! I'll check my settings.

So, it should work just fine, that's exactly the idea! We specifically designed and tested it with multi-scene in mind, that's a big deal for our own projects. Pins tracks which scenes are open and dynamically updates the list of shown items to match.

hexed shell
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That's perfect, I think we'll be picking this up then. 😄

wraith fern
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Thanks Osteel! 😄 @chilly vigil is the primary creator on that one, a collab of sorts, he'll be happy to hear 😄