Hello, I'm slowly going through the Unity Essentials pathway and have noticed that all my model edges are blurry (Scene View and Game View). I'm aware that this is from aliasing, however looking at the pre-configured settings from the template Anti-Aliasing is enabled both for the Scene and Game view.
#Pixelated Models - Unity Essentials
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It seems that the Unity Essentials template defaulted to the URP Balanced asset. I changed this to URP High Fidelity in Project Settings > Quality > Render Pipeline Asset
It looks like msaa is used by default.
Well, it's not ideal and depends on the resolution. Also, it could be ignored entirely if deferred rendering is used.
Playing with msaa sampling count(the 4x) might help identify if it works at all. Setting it higher should improve the image quality, while lower reduce it. If that doesn't happen, then it's likely disabled due to the rendering path.
What is deferred rendering in this sense?
I'll add that while there is still some aliasing, that's find in this instance. I just wanted to see details of the models while using the scene view, and I knew what it initially looked like was not correct.
A rendering path. Not gonna go into details here(you can Google it), but it changes how opaque objects in the scenes are rendered and lighting is applied. You also have forward rendering. These should be defined on the render pipeline asset AFAIK.
Try plaing with the msaa setting first though