#Pixelated Models - Unity Essentials

1 messages · Page 1 of 1 (latest)

quick crescent
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Hello, I'm slowly going through the Unity Essentials pathway and have noticed that all my model edges are blurry (Scene View and Game View). I'm aware that this is from aliasing, however looking at the pre-configured settings from the template Anti-Aliasing is enabled both for the Scene and Game view.

quick crescent
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It seems that the Unity Essentials template defaulted to the URP Balanced asset. I changed this to URP High Fidelity in Project Settings > Quality > Render Pipeline Asset

jovial olive
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Playing with msaa sampling count(the 4x) might help identify if it works at all. Setting it higher should improve the image quality, while lower reduce it. If that doesn't happen, then it's likely disabled due to the rendering path.

quick crescent
quick crescent
jovial olive
# quick crescent What is deferred rendering in this sense?

A rendering path. Not gonna go into details here(you can Google it), but it changes how opaque objects in the scenes are rendered and lighting is applied. You also have forward rendering. These should be defined on the render pipeline asset AFAIK.

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Try plaing with the msaa setting first though