#1 Frame difference in animations using FixedUpdate

1 messages · Page 1 of 1 (latest)

sonic otter
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Hello, I'm trying to do a Fighting Game in Unity so I need to have frame by frame logic for animations. I have most of my logic in the FixedUpdate because of that. I'm testing my animations and realise that sometimes there's a 1 frame difference at the end time of the same animation. I don't know if its a frame too much or too little or why it's happening. Naturally doing it in the normal Update the difference was higher.

thin wraith
sonic otter
slate briar
thin wraith
deft crater
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And if you're not doing it, then you probably should be doing it if you need such a fine control of the animation state.

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Though, do note that you might then have a disconnect between rendering and your animation update causing stutter or jitter like effects.

sonic otter