i'm working on an editor tool
context: liltoon/Poiyomi are downloadable shaders used in the vtuber/vrchat sphere
not every file format supports them tho and that is why they have a built in convert to VRM MToon which is another shared widely supported inside and outside of unity aswell, each has their own process to do so
now the problem is how can i access that function being it's a shader to run automation that batch converts them into mtoon? each model can have 5-10 materials and is a tedious process to perform by hand and is why the goal to have automation