#I'm having an issue with a water texture where it's blue in scene view, white in game view
1 messages · Page 1 of 1 (latest)
Well, the issue is a bit more isolated now, it's because the camera is in orthographic view
Makes sense, depth based effects need to be handled/calculated differently in orthographic vs perspective projections.
Can you show the hlsl code/graph
I just worked arund it by changing the camera to perspective and making the camera pov look ortho almost, it's from an asset store and I just don't know how to close this thing
You can add the "Solved" tag to the post