The image attached is a model that I’ve had fully rigged and textured in Blender. I’m trying to now port it to Unity and having a lot of issues. As you can see the model has 2 prominent interesting features, one being that all limbs have the effect of having a light orange exterior with a darker orange part inside. Using emission and mix shaders the darker part is visible from every angle and can constantly be seen through the lighter parts. Secondly, using emission every part of the model has an outline.
When porting this model to Unity, I can’t recreate the effect. I’ve put all textures on correctly, but because of the way the limbs are structured I’m not sure it’s possible. For example, the head consists of one large cone for the lighter part with a smaller darker orange cone within it. In Unity, I can’t see through the large cone at all and see the darker orange part inside.
I’ve never used Unity before, so any assistance would be greatly appreciated.