#Lightmap looks really awful even at high res baking

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orchid lynx
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So I made my own map and it uses alot of emissive textures for its lighting (it's literally the map's only source of lighting) but the baked lightmap looks really bad and I can't figure out how or why. There are no lighting entities like probes and whatnot, just the 3D model and its textures.

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Here are the compile settings if needed