NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.Components.NetworkTransform.UpdateInterpolation () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Components/NetworkTransform.cs:4126)
Unity.Netcode.Components.NetworkTransform.OnUpdate () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Components/NetworkTransform.cs:4343)
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkManager.cs:422)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:191)
Unity.Netcode.NetworkUpdateLoop+NetworkPreLateUpdate+<>c.<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:262)
#Help please
1 messages · Page 1 of 1 (latest)
Need a bit more info here. When are you getting this error? You'll also need to make sure the object has been spawned and no other components are getting added or removed.
My problem fixed