#Help please

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uncut schooner
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NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.Components.NetworkTransform.UpdateInterpolation () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Components/NetworkTransform.cs:4126)
Unity.Netcode.Components.NetworkTransform.OnUpdate () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Components/NetworkTransform.cs:4343)
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkManager.cs:422)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:191)
Unity.Netcode.NetworkUpdateLoop+NetworkPreLateUpdate+<>c.<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:262)

odd tiger
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Need a bit more info here. When are you getting this error? You'll also need to make sure the object has been spawned and no other components are getting added or removed.