A while back I made an app using Vector Graphics, for iPhone, and while changing colours on svgs was a little bit intensive, for the most part, things ran fine. Recently I decided to make a port of a game and use SVG again, to keep a clean look at multiple resolutions. It runs fine on mac and ios, however, on Windows it runs slowly. When fullscreen shaders are applied, it grinds to a halt in integrated graphics machines. Reducing the screen resolution helped a little bit, but on a low powered MacBook air from 2012, it runs completely fine.
Am I out of luck making Vector Graphics for Windows Unity builds? Is there a special setting that will bring back performance? Currently I am contemplating just using bitmap sprites.
I was using Preview 21.