#InputSystem not taking input

1 messages · Page 1 of 1 (latest)

feral sparrow
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void Start()
{
    moveAction = InputSystem.actions.FindAction("Move");
}

void Update()
{
    movement = moveAction.ReadValue<Vector2>();
}

This works fine on my end, but one of the other devs is getting no input when they go to test it

strong moat
#

has it been enabled?

feral sparrow
#

Yes. Like I said, it works fine for me. He is using the exact same version of the project as me, except it doesn't see his inputs

strong moat
#

have you tried the input debugger
also make sure you've commited the changes to the settings asset as well

feral sparrow
#

Ah, didn't know about input debugger

#

Turns out, none of the devices are connected as far as Unity can tell

strong moat
#

perhaps try restarting the editor and/or disconnecting and reconnecting the devices if possible

#

if those don't work, ig try a [keyboard/gamepad/etc] test website to make sure the hardware and drivers work

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not sure where to go from there if those don't yield answers