#[Netcode] NetworkObject (1) children not resolved to parent by the end of frame

1 messages · Page 1 of 1 (latest)

cerulean sphinx
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Hi. I'm getting an absolute spam of this error message, but only in my VR headset with adb logcat, with a client build. I don't really understand where it's coming from, since network object 1 is a SceneManager that I have in dondestroyonload... For the main loop of my game, I have a main scene and an additive scene, and I have the impression that this is coming from the additive scene. Not sure about that but it can explain.

Since the logs aren't giving me much information, are there any tools or ways to better see what's causing the problem here? SceneManager don't have any parent or children.

frigid sage
cerulean sphinx
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also scenemanager is still the NetworkObject (1)

frigid sage
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Usually its caused by large scenes or scenes that haven't finished loading

cerulean sphinx
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yes probably, but I have NGO 1.11 and the spawn timeout is 10 seconds

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so idk

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the additive scene stay large with some network object prefabs

frigid sage
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Its not the spawn timeout. just the scene taking too long to load

cerulean sphinx
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I don't dynamically spawn anything at this step of the game

cerulean sphinx
frigid sage
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Not much else you can do to get the scenes loading faster

cerulean sphinx
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erf... And if I remove all network object parenting ?

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in this scene