#Syncing all animators on a sprite using Mirror.

1 messages · Page 1 of 1 (latest)

maiden tapir
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So I have a sprite that's in pieces and every piece has an animator that'll be synced to the player. Which is the base piece. I made an AnimatorFollower Script and Initialized it in my equipment manager. I made two animation controllers with blend trees to test. It looks like the base is working with movement but apparel animator isnt syncing. I have tried everything to get them to sync on the test server. (Were piecing it together to help with character creation and unique attacks with each weapon)

heavy grove
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Show how you're syncing the animation currently.

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Also sounds like you might benefit from using Animation Override Controllers.

maiden tapir
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So each slot has its own sprite renderer, animator, animator follower script to sync everything to the players animator with parameters. Also equipment manager script on player to initialize the follower

orchid fog
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We need to see the code for your animator follower script