#ComputeShader dispatch, how to call a function when it's over

1 messages · Page 1 of 1 (latest)

vague fulcrum
#

Hello everyone,

The question is just that : how I call a function when I'm sure the dispatch of a compute buffer is done ?

I tried to do double buffering with 2 render textures, but I still have some after image effects. So I guess 3 frames wasn't enough... know that I think about it that's weird, it's just computing the medium of 3 render textures into the last one.

#

ComputeShader dispatch, how to call function when it's over

#

ComputeShader dispatch, how to call a function when it's over

karmic bay
vague fulcrum
karmic bay
#

What do you mean by afterimages? A video of the issue could be helpful.