Hello everyone,
I'm using a custom function with a Texture2DArray as parameters, but ofc I can't and have to use UnityTexture2DArray.
But... it gives me an error : Shader error in 'Shader Graphs/SpectralColorTemplate': unknown type name 'UnityTexture2DArray' at Assets/SpectralEngine/Shaders/SpectralShaderBase.hlsl(8) (on d3d11)
It's working, because it should be working, but the error is a problem for end users, especially when you build. Can I remove it ?
Thanks a lot
ps : Unity 6.1 HDRP if it's useful