#HDRP Reflection Probes Blending
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Which render pipeline?
HDRP
It seems like this is the best you can get???
So, does is blend distance working here?
It certainly should work
it's working but it's not working good as you can see
I'm not sure what you mean
It looks like how I'd expect it to look if you're blending a bright probe into an enclosed interior whose lighting doesn't match the probe
You think so?
The window is right there, I feel like it should penetrate much deeper and not lead to this sharp difference in brightness
Now, I've baked the lighting with only 1024 indirect samples, maybe that would improve with a higher sample count
that's already a lot. Usually I bake with 32/64/32 samples and it looks fine
Damn, that sounds very very little. I tried with 2048 indirect samples and it didn't really change anything anyways. Maybe I should play around a bit more with the probe placement
I think it's better if you put 3 reflection probes here
2 for the corridors and 1 for the corner
That does make it look a bit more uniform. Unity's already complaining about the amount of reflection probes though. What do you typically do here to stay under the limit? Just write a little script that deactivates probes outside the players view?
I feel like it wouldn't but that's just me
There can be sharp differences in lighting in many places physically, but the only thing wrong I see here is that there's reflections in occluded areas
Which is not really avoidable except by better probe placement
I think probe limits are per mesh or per screen tile, same as with lights, so they shouldn't have a cost if objects in their range are not being rendered
Assuming they're not realtime and that your environment isn't just one mesh
Box projection can improve the accuracy in hallways, often helps a lot with bright reflections that seem to have an inexplicable source
Most importantly the amount of light from specularity and from diffuse, baked or otherwise should match as closely as possible
I'm not aware of all technical limits HDRP has for reflection probes though, so I wouldn't rule out that disabling them manually may help in some way