Im curious... How can i implement an inventory and drop item system for RPGs like in Diablo 2?
(Each item occupies 1 slot. No need for size)
Is it possible to create scriptable objects (DO) with unity visual scripting (uVS) and not using c#?
Everywhere i search - its recommended to use SO...
I want to add weapon drops with magic stats... And a range of them...
"Vampire Rifle Of Hell"
1 ~ 4% turn dmg into hp
1 ~ 7% chance to burn
So it can have 1% hp steal and 3% burn chance... Or 4% hp steal and 1% burn... And so on.
I would love to add this into my game.
I already have a drop item system from enemies. When they die, there's a % chance to drop item.
Now i need to add this item to an inventory. Save item so it doesnt disappear on closing game. And spawning different stats with suffixes/prefixes.
Any help?
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@lime pebble @remote prairie you guys have helped me a lot previously, maybe you know about this