#Shader UV Flip doesnt work
1 messages · Page 1 of 1 (latest)
yeah right mb
thats the problem it doesnt turn like the sprite doesnt turn
I would guess it is flipping, but it also becomes invisible if you don't have Render Face: Both in the shader or some other method of two-sidedness
The non-flipped character is probably a duplicate
so what should i do?
Try to select the apparent duplicate to see what it is and get rid of it, and set render face to both or use some other method of two-sidedness as mentioned
there is literally no video for that issue 😭
i have really no ideo how to do that it would be really so good if u could send me a video
Of what?
Video of me selecting a sprite?
You should be able to just click
yeah where should i click
On the sprite that doesn't seem to be flipping
"Render face" setting is visible right there
there is a line which flips but the sprite itself doesnt flip
If you enable render face: both and now have seemingly two sprites, it confirms the theory that there are two
i still cant see
Did you save the graph after the change?
yeah i did
u see? there is no sighn of " * "
at the name i mean
under the untiy 6 logo
You're using a Lit graph rather than a sprite one so might not generate the flipping for you
Another test: if you disable the sprite renderer component and the non-flipped sprite disappears as well, it confirms it's not a duplication issue
wdym with duplication issue?
Flipping should work with lit graphs (though a bunch of other things would not)
is there any quick way to change the graph or?
Either switch to a Sprite graph type or if you need it to react to 3D lights, you might be able to handle the flip manually. There's a property that you multiply with the vertex position
"Material" in graph settings
it works now ty but it looks a lil bad why?
what are vertex positions?
Other than duplicate sprites I've only seen this kind of outline detaching when the shader moves geometry separately from the renderer
I guess it makes sense that a sprite renderer could do that through sprite shaders, but I've got sprite flipping working for lit graphs fine in Unity 6
The points in the triangles/geometry that allows you to render objects
In Lit graphs or Sprite Lit graphs?
i use unity 6 too
Lit
are they any videos which i can watch and learn?
It's possible that Lit graphs generate the Universal2D pass still with flipping, but only uses it if you use the 2D Renderer system. Otherwise the main forward pass might be used which doesn't have the flip?
so what should i do so the outline looks normal?
Oh is the sprite flipping but outline isn't?
That'd be reasonable but it seems to work with either renderer 
no look at correctly. Like the ass is bigger
@light garnet ?
The outline may be different because it's now contouring the semitransparent pixels, rather than smoothing it out with alpha clipping
to make it glow
But they won't be visible outside of the editor so it doesn't matter
ok thank you all so much for the help i would loose my next a few hours to make it work ty 🙏
Cyan if u know a youtuber which explains it good for the The points in the triangles/geometry that allows you to render objects, can u send me the link?
There is a good video series about that topic
https://www.youtube.com/watch?v=kfM-yu0iQBk&list=PLImQaTpSAdsCnJon-Eir92SZMl7tPBS4Z
But it's not a small topic by any means