#Shader UV Flip doesnt work

1 messages · Page 1 of 1 (latest)

restive meteor
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Hard for anyone to do that without seeing the shader

versed dirge
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thats the problem it doesnt turn like the sprite doesnt turn

restive meteor
restive meteor
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Try to select the apparent duplicate to see what it is and get rid of it, and set render face to both or use some other method of two-sidedness as mentioned

versed dirge
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there is literally no video for that issue 😭

versed dirge
versed dirge
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wdym what

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like could u record urself doing that

restive meteor
versed dirge
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yeah where should i click

restive meteor
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On the sprite that doesn't seem to be flipping

restive meteor
versed dirge
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there is a line which flips but the sprite itself doesnt flip

restive meteor
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If you enable render face: both and now have seemingly two sprites, it confirms the theory that there are two

versed dirge
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i still cant see

restive meteor
versed dirge
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yeah i did

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u see? there is no sighn of " * "

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at the name i mean

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under the untiy 6 logo

light garnet
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You're using a Lit graph rather than a sprite one so might not generate the flipping for you

restive meteor
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Another test: if you disable the sprite renderer component and the non-flipped sprite disappears as well, it confirms it's not a duplication issue

versed dirge
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wdym with duplication issue?

restive meteor
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Flipping should work with lit graphs (though a bunch of other things would not)

versed dirge
light garnet
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Either switch to a Sprite graph type or if you need it to react to 3D lights, you might be able to handle the flip manually. There's a property that you multiply with the vertex position

restive meteor
versed dirge
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it works now ty but it looks a lil bad why?

restive meteor
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Other than duplicate sprites I've only seen this kind of outline detaching when the shader moves geometry separately from the renderer
I guess it makes sense that a sprite renderer could do that through sprite shaders, but I've got sprite flipping working for lit graphs fine in Unity 6

light garnet
light garnet
restive meteor
versed dirge
light garnet
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It's possible that Lit graphs generate the Universal2D pass still with flipping, but only uses it if you use the 2D Renderer system. Otherwise the main forward pass might be used which doesn't have the flip?

versed dirge
light garnet
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Oh is the sprite flipping but outline isn't?

restive meteor
versed dirge
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no look at correctly. Like the ass is bigger

versed dirge
restive meteor
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The outline may be different because it's now contouring the semitransparent pixels, rather than smoothing it out with alpha clipping

versed dirge
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to make it glow

restive meteor
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But they won't be visible outside of the editor so it doesn't matter

versed dirge
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ok thank you all so much for the help i would loose my next a few hours to make it work ty 🙏
Cyan if u know a youtuber which explains it good for the The points in the triangles/geometry that allows you to render objects, can u send me the link?

restive meteor