#Dark Shadows with custom Shader

1 messages · Page 1 of 1 (latest)

steep summit
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So my problem is, if i use my custom shader it wont get light from the outside like the sun. They get Dark and wont reflect or get any light in the dark spots. If i use a material that is HDRP Lit standard it will work even if it is under the shader object. So the object itself wont receive them

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Example of both Plato and WalkPlato use the custom shader

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this is a example were the plato got the Material thats standard in HDRP

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material settings

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every Object needs this Shader"Material" because they will get Revealed

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Inside ShaderGraph Settings

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this is the shader

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as you can see if the GreendPlato has a HDRP mat it will show good shadows and even the orange ones are HDRP basic ones do that too also the darkest side from the object is light up. And the other objects are not

sudden dust
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It looks to me both the green and black&white materials are receiving lighting and shadows the same way