#VFX behind refractive material renders incorrectly as black and glitchy
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I have a vfx graph effect that draws opaque meshes. When viewed through a refractive material, the particles are rendered incorrectly. Any ideas as to why this might be happening? I'm on Windows using Direct3D 12
This is the vfx graph output settings
The issue is fixed if I change the vfx graph shader to be transparent. Not sure why, and I do want them to be opaque