#Sample Texture 2D LOD issues
1 messages · Page 1 of 1 (latest)
I don't think mips are rendered for render textures automatically. You'd probably need a custom downsampling pass.
Though, it does seem to actually do something according to the docs:
https://docs.unity3d.com/6000.1/Documentation/ScriptReference/RenderTexture-autoGenerateMips.html