Hi, the problem is, the normal map is only being lit correctly from one direction, see picture. I'm suspecting it might be the normal map, which I made from the difusemap in the program Materialize, see picture. Im unsure, if this is the case, how to fix it.
#Normalmap and triplanar projection
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How did you do this ?
If you used shadergraph, did you set the tripanar node to "normal" type for the normal map ?
Yes I did, I also created the triplanar shading manually, I could post it, but im afraid its pretty large, would need to post multiple pictures
Seems like the normalmap was the problem, I generated a normalmap with an ai exstention in blender and fliped the green channel and then everything worked as excpected
Maybe worth noting the difference between OpenGL and DirectX normal map formats of which unity uses the former. The format used by programs will differ and the wrong one will give inverted normals