#Normalmap and triplanar projection

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charred jackal
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Hi, the problem is, the normal map is only being lit correctly from one direction, see picture. I'm suspecting it might be the normal map, which I made from the difusemap in the program Materialize, see picture. Im unsure, if this is the case, how to fix it.

fathom gull
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How did you do this ?
If you used shadergraph, did you set the tripanar node to "normal" type for the normal map ?

charred jackal
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Yes I did, I also created the triplanar shading manually, I could post it, but im afraid its pretty large, would need to post multiple pictures

charred jackal
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Seems like the normalmap was the problem, I generated a normalmap with an ai exstention in blender and fliped the green channel and then everything worked as excpected

tiny pendant