#Multiplayer Play Mode with headless dedicated server?
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You can do it that way. You can also use Play Mode Scenarioa to start a external server instance
Can I do that without swapping back and forth between my headless server build and my windows build? This is where I'm losing a lot of time recompiling and stuff.
I'm currently manually clicking "switch build profile" and then running it, and then switching back. Suboptimal. lol
yea. I might have to rebuild for any changes to apply though
https://docs-multiplayer.unity3d.com/mppm/1.4.3/play-mode-scenario/play-mode-scenario-req/
Learn how to use the Play Mode Scenarios window to test a multiplayer project
Follow-up question. Is it possible to do my play mode scenario where I have my (local) dedicated server headless build, and two player builds, and then somehow attach my debugger to the sever build?
It looked like I couldn't attach my visual studio debugger to the server when I was trying a 3 local instance play mode, maybe I need to have the server running in the editor instead of a local instance?