I have a project that uses HDRP with physically based sky, directional light with parameters that represent the sun, and Enlighten for real time global illumination.
I’ve noticed a strange behaviour with the Indirect Multiplier of the directional light, together with Enlighten real time GI.
The documentation of the directional light states that the value is used when realtime or baked GI are active.
If I leave the Indirect Multiplier to the default value of 1, when I place the sky well below the horizon, the sky becomes entirely black (as it should be) but the scene continues to be lit by what appears to be the indirect lighting from Enlighten.
If I set the Indirect Multiplier to 0, the scene becomes pitch black as it should be. When I then place the sun above the horizon (still with indirect multiplier=0), Enlighten continues to provide indirect lighting (albeit with slightly reduced intensity). And in some respect it looks ever so slightly less flat than when indirect multiplier is set to 1.
Am I missing something?