#Footstep Audio across Network

1 messages · Page 1 of 1 (latest)

rich fractal
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Hey, what is the best approach to play footstep audio across network?
currently i have a function PlayFootstepAudio that is called in the walking/running animation event. but that is being played only locally, even the animations are synced with NetworkAnimator component. the only idea i got is to use RPC, but idk if its a good idea to call a RPC for every footstep audio... sooo, any solutions?

slate plume
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I usually just use animation events for footsteps. They will fire on any client that the animation is playing on. RPCs will work as well just with a delay

rich fractal
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uhm nvm lol 💀 lets dont talk about that