#Canvas Shader Graph image stretching
1 messages · Page 1 of 1 (latest)
Not that familiar with canvas graphs (or canvases), but I think primarily the image component's Image Type determines the UVs, using the PPU values of the image
Using object, world or screen coordinates could be tricky because the Canvas and Canvas Scaler components work out the actual size of UI components under them using their scaling options, screen sizes and UI component anchors together so I think shaders don't have a typical way to access that info
Unless there's some nodes specifically for that
I assume this doesn't really account for different screen sizes, if that's needed
yeah, but I think it looks fine
it doesn't work in play mode for some reason
