#How do I load as much text as possible into a font that exists within the font?
1 messages · Page 1 of 1 (latest)
you can add strings/characters to a font using TryAddCharacters()
https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/api/TMPro.TMP_FontAsset.html#TMPro_TMP_FontAsset_TryAddCharacters_System_String_System_Boolean_
i want to do it "easier"
that is the easiest method