weird issue in Unity 6 hdrp: whenever I bake a reflection probe during runtime (in play mode), the result looks much better and more accurate than when I bake it outside of play mode. It's driving me crazy because I can't actually save the probe that's baked during runtime. The reflections baked during play mode are way closer to what I’d expect even comparing them to rtx reflections they are a lot closer. In the video, you can see the freshly baked reflections that were made without having the game going and then baking them during run time.