https://gyazo.com/6cc2cf36721dd5a705391e748eed654c
The drops from enemies are behaving weirdly when they're supposed to start moving towards the player position. I was going to try to run the debugger to figure it out on my own but I'm not sure how to set a proper break point for this, as my enemies are using the same follow script and it'll break as soon as the first enemies spawn. Pls lmk if there's a way to set a break point for a specific game object or something. Anyways, here's all of the code that should be interacting for this.