Hello!
I'm implementing a day/night cycle for my game, and so I decided to try using Adaptive Probe Volumes, as they have the option to create different Lighting Scenarios.
The issue is, for this purpose I am forced to set all Mesh Renderers to Contribute Global Illumination and Receive Global Illumination from Light Probes.
When I do this, the resolution of all my shadows looks much worse, I keep seeing artifacts on larger surfaces and generally the quality is nothing compared to other showcases I've seen, that used Adaptive Probe Volumes. Why is that?
I tried fiddling with the Lighting>Scene options, but oddly enough, they don't seem to have much effect.
What settings are contributing to the quality of lighting with Adaptive Probe Volumes?
Is there some key setting in the Renderer Asset settings I should change (I noticed there is 'Adaptive Probe Volumes Options' in Volumes)?
The light I am using are fully baked (not using Mixed).
I'm including an image of the ugly shadows/blobs I keep seeing and the settings I use for baking, which I bumped up to prove they don't have much effect (I assume they are mostly related to Lightmapping, though).
Thank you for any tips