#Mobile Keyboard TouchScreenKeyboard.area.height

1 messages · Page 1 of 1 (latest)

west needle
stable axle
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hardcoding would break for people with different keyboard sizes or maybe even people with different screen sizes (depending on how that's handled)

west needle
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Yeah, figured I'd find the value for my current screen resolution and then scale it with canvas multiplier, at least for iOS, but that's why I'm trying to find the real reason why the height isn't accurate

stable axle
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im not sure this is really a coding issue. perhaps the folks over in #📱┃mobile would know more about the discrepency

also this does seem like a significant discrepancy, have you tried searching about the issue online for potential forum posts?

west needle
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Yeah searched everywhere I could about this issue but nothing on it

raven maple
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i think it might be a real bug you can ticket it with Unity
but i think this native code is open source in the sense of being in your xcode project so you can maybe fix it yourself